This game is really fun. I mean it. I wanted to get around to play it sooner but always something was in my way. So here is my little video aswell to this game.
Hey Nakarama. Thanks for playing it! :) Great video. It was fun to watch You discover new mechanics and sing to rhythm of the music. We're working on a more complete version of the game if You're interested - there's still some time till release tho: https://store.steampowered.com/app/1218780/Little_Shop_of_Junk/
im addicted to this game, so heres my thoughts: after reaching round 11. i hope we get new updates soon
1.well we earn money/gold everytime, if you ewrn gold we expect that we can buy something from it not just a score or somethng. a few upgrades will be nice, mybe expansion of the place, some cabinets, more safe box to put bombs or upgrade so we can put 2-3 bombs because sometimes when you pull the lever 2-3bombs will come out and 100% of the things you organized will scatter, some few upgrades to our characters like if we can hold or stack much higher we cn get an upgrade for that.
2.when you reach round 11 even if i give orders fast, the meter goes up faster, impossible to reach higher level. i don't know if im lacking something, tell me guys of u reach round11 and up.
3. sometimes,. the rubber/wheels items dont have enough for the orders even if you pull the lever many times.but i just figured, if you organize your stuff and pull many times it'll eventually spit out rubber or metal. i guess theyre a bit rare than the blue crates.
all in all, a very adicting game, ill follow and wait for the new updates! cheers! GOOD GAME!! THANKYOUU
I agree with the other comments. It gets much too hard, much too fast. I spend half my time trying to organize my junk so that I can easily keep up with the orders, but while stacking boxes, I get orders upon orders for nukes and tires, which I get maybe once every other lever pull at best. This leaves me stumbling and stuck on iron bars and barrels. Meanwhile, the customers are all getting angry, and by the time I fulfill one complicated order, the other complicated orders are all filling the "angry customers" meter.
I would REALLY like the option to control when the shop is open, so that I can give myself a minute or two to give myself a walking path between waves of customers.
I saw you mentioned long ago the idea of adding a sandbox mode, which I think would be highly appreciated by many people.
EDIT: It'd be much less stressful if the customers had individual timers, which resulted in the customer walking away instead of ending your game. That may be easier to implement than a whole new mode?
It's a nice idea but maybe a bit too hard too fast. I can't keep up! Hmm, I've been to some restaurants like this, pizza that was missing half the ingredients and didn't have enough chefs to keep up. I wasn't impressed, if they can't keep up with demand, hire more staff! Ahem.
and the "upcoming update" is when? (i mean, i dont want wait one year to get this option... meanwhile im trying to hack that counter,so, dont haste) . .
Hi, dear dev, an option to disable timelimit is needed, you know what? when I play this game I really enjoy helping people, yes I don't think it's a store that about sale or money, I feel it's all about help and feeling, a emotion, a mood, happy, slow, no pressure, I can just left the game there then drink some coffee and then go back to continue to help people, or just stop move and just see screen just see it with noting to do, I don't care money I don't care level, what all I care is this feeling......
Your special graphics and animation and gameplay makes these feelings.
So I recommend to add this option, and more better is adding an function to open/close store to makes more freedom and more real feelings with no level ( I mean, when store closed I could still move in store and chose a time to open store again, not mean the screen turns to black, but mean real, freedom, seamless experience), and, we can thinking more things, like a special people say thanks to you after you help a special people many times (if you give that guy a name then when that first happens, believe me some players will be very surprise).
I love a game like above, simple, happy to help people, freedom, no pressure......
BTW, when I first played the game I didn't realize it's a store untill I noticed the money number, before that I thought it's a ...some service without money needed.
Of course maybe you need more levels more elements to make the game becoming more rich, but may you consider my suggestions, add some options to have possibility to trun on/off those gaming function.
Sorry for my English if there's somewords couldn't understand just let me know. And, I really love this game, awesome for me. :D
Hey, thanks for enjoying our game. We're testing some of those options already. You'll be able to open the shop whenever You want and there will be no time pressure other than just earning less money (we still want this to be a shop :P). After each day You'll have time to rest and organize your shop. Giving the NPC's some personality sounds cool and we'll difenetly think about it :). Right now the team members are busy with their day-time job so everything slowed down but You can see some of the changes/additions on my twitter https://twitter.com/KrystianSlusarz :)
Thanks and glad to hear that. I just saw your twitter and the images were really cool, but that big nose were some ugly to me....but, whatever, the game is becoming more and more great, many thanks for your team :)
I would like it better if there was no timer but other people might but i mean its just stressful and annoying. i mean it just doesn't meet my expectations it would if there was no timer and if there is a downloadable version with no timer well its windows an i'm on Chromebook,Anyways back to my point i don't like the timer. or a sandbox mode that would be fun too, no timer, no customer (unless you put a setting where they can turn on customers), no stress, just fun.
We're considering changing the game a bit, where running out of time doesn't mean end of the game - You'll just earn less money or recive worse rewards. We're also thinging about adding Sandbox/endless mode. We would love to hear from everyone witch gameplay elements you like the most or don't like at all. Information like that will really help us in creating the game :).
A must-have for the scrap lever: An option to focus on ONE item so that you can grab it when you need it. [And stop explosives from destroying the stacks you spent HOURS stacking]
Thank You for feedback. We're planning to redesign some of the gameplay elements so the player won't have to relay on luck.
You can put bomb into the green safe. It will prevent the explosion from messing up your stacks (camera shake is still there when it explodes but there's no shockwave) :)
Thank God for that safe... But yes, that anti-luck part MUST happen because otherwise new players might not entirely like getting everything set up just for it all to go away within the next day to get shredded by customer demands.
i created an account just to tell the devs this. JESUS CHRIST MY HEART IS GONNA EXPLODE IM SO HECKING STRESSED AGGGGGGHGHGHGHGHGHG (and make it multi player and it would be much more fun
An upgrade that adds more break time is a sound idea. I could see that working especially well in the later stages of the game when there are items everywhere and things start to get really hectic almost every day.
On a side note, the next update will be all about buying things and upgrades. We will probably post some teasers once we have something cool to show off, so stay tuned!
This game is by far my most favorite from LD42. Amazing well done to the entire dev team. I honestly hope you continue to work on this after the jam as it has a lot of charm, character and opportunity. I can see this being a great multiplayer as well!
I've featured the game on my YouTube channel. Best of luck. Spammals!
When I needed to get 2 bombs, I found it almost impossible to actually give the 2 bombs to the customer because they would explode before another one came down the chute
Nice game ! It's very fun to play , but it would be much better if things will dissapear when given to the customer's hand rather that staying on the table. It's very annoying in higher level
Fantastic style of game. Fit the LD "not enough space" theme, but wasn't overbearing with it either (thankfully, there was no excessive flow of items). It was enough to manage, but not planning enough means that you would run out of the items you needed. Perfect balance in my opinion. Great mechanics and cute art style.
You can check out my experience in the video below (little shop of junk starts at ~7:00)
Hello! Must I say that this is an extreamly entertaining game. While at the same time it is EXTREAMLY difficult but overall very well made and fun. I had a great time playing it and can't wait for more! good luck on your future projects!
Really fun and hectic little game here! Loved the cute art style and just how chaotic it gets so quickly, but at the same time, damn that difficulty curve is insane! Great work!
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Very cool game, it would be cool if you could use your money in upgrades
agreed, whats the point of money?
How did you get so far?I can only get to lv4 before I fail.
-THIS TOOK ME SO LONG!
Also is the full version only gonna be on steam?
does it have a mute button?
Not in the current build. Sound options will be available in the full version.
You can see more details about our plans on:
https://store.steampowered.com/app/1218780/Little_Shop_of_Junk/
hey when you guys wil launch little shop of junk ?!?!?!
you can just right click on the tab and press mute, if that answers your question
This game is really fun. I mean it. I wanted to get around to play it sooner but always something was in my way. So here is my little video aswell to this game.
Hey Nakarama. Thanks for playing it! :) Great video. It was fun to watch You discover new mechanics and sing to rhythm of the music.
We're working on a more complete version of the game if You're interested - there's still some time till release tho:
https://store.steampowered.com/app/1218780/Little_Shop_of_Junk/
im addicted to this game, so heres my thoughts: after reaching round 11. i hope we get new updates soon
1.well we earn money/gold everytime, if you ewrn gold we expect that we can buy something from it not just a score or somethng. a few upgrades will be nice, mybe expansion of the place, some cabinets, more safe box to put bombs or upgrade so we can put 2-3 bombs because sometimes when you pull the lever 2-3bombs will come out and 100% of the things you organized will scatter, some few upgrades to our characters like if we can hold or stack much higher we cn get an upgrade for that.
2.when you reach round 11 even if i give orders fast, the meter goes up faster, impossible to reach higher level. i don't know if im lacking something, tell me guys of u reach round11 and up.
3. sometimes,. the rubber/wheels items dont have enough for the orders even if you pull the lever many times.but i just figured, if you organize your stuff and pull many times it'll eventually spit out rubber or metal. i guess theyre a bit rare than the blue crates.
all in all, a very adicting game, ill follow and wait for the new updates! cheers! GOOD GAME!! THANKYOUU
I agree with the other comments. It gets much too hard, much too fast. I spend half my time trying to organize my junk so that I can easily keep up with the orders, but while stacking boxes, I get orders upon orders for nukes and tires, which I get maybe once every other lever pull at best. This leaves me stumbling and stuck on iron bars and barrels. Meanwhile, the customers are all getting angry, and by the time I fulfill one complicated order, the other complicated orders are all filling the "angry customers" meter.
I would REALLY like the option to control when the shop is open, so that I can give myself a minute or two to give myself a walking path between waves of customers.
I saw you mentioned long ago the idea of adding a sandbox mode, which I think would be highly appreciated by many people.
EDIT: It'd be much less stressful if the customers had individual timers, which resulted in the customer walking away instead of ending your game. That may be easier to implement than a whole new mode?
how far u get tho? i got to round 4 b4 things got bad.
just found if u dont worry about clutter and you jump alot u can make it to level 9
It's a nice idea but maybe a bit too hard too fast. I can't keep up! Hmm, I've been to some restaurants like this, pizza that was missing half the ingredients and didn't have enough chefs to keep up. I wasn't impressed, if they can't keep up with demand, hire more staff! Ahem.
You should add robbers and make it so we can buy guns with our money and buy ammo and fend them off
is there a way to get rid of this stupid timelimit?
Not right now. There will be no time limit in upcoming update.
and the "upcoming update" is when? (i mean, i dont want wait one year to get this option... meanwhile im trying to hack that counter,so, dont haste) . .
bad just bad
Thank You for Your opinion. We're sorry You didn't like it.
ok
Hi, dear dev, an option to disable timelimit is needed, you know what? when I play this game I really enjoy helping people, yes I don't think it's a store that about sale or money, I feel it's all about help and feeling, a emotion, a mood, happy, slow, no pressure, I can just left the game there then drink some coffee and then go back to continue to help people, or just stop move and just see screen just see it with noting to do, I don't care money I don't care level, what all I care is this feeling......
Your special graphics and animation and gameplay makes these feelings.
So I recommend to add this option, and more better is adding an function to open/close store to makes more freedom and more real feelings with no level ( I mean, when store closed I could still move in store and chose a time to open store again, not mean the screen turns to black, but mean real, freedom, seamless experience), and, we can thinking more things, like a special people say thanks to you after you help a special people many times (if you give that guy a name then when that first happens, believe me some players will be very surprise).
I love a game like above, simple, happy to help people, freedom, no pressure......
BTW, when I first played the game I didn't realize it's a store untill I noticed the money number, before that I thought it's a ...some service without money needed.
Of course maybe you need more levels more elements to make the game becoming more rich, but may you consider my suggestions, add some options to have possibility to trun on/off those gaming function.
Sorry for my English if there's somewords couldn't understand just let me know. And, I really love this game, awesome for me. :D
A text name will break screen so hide it or use color or some special appearances to mark those special guys who say thanks maybe will be better. :)
Hey, thanks for enjoying our game. We're testing some of those options already. You'll be able to open the shop whenever You want and there will be no time pressure other than just earning less money (we still want this to be a shop :P). After each day You'll have time to rest and organize your shop. Giving the NPC's some personality sounds cool and we'll difenetly think about it :). Right now the team members are busy with their day-time job so everything slowed down but You can see some of the changes/additions on my twitter https://twitter.com/KrystianSlusarz :)
Thanks and glad to hear that. I just saw your twitter and the images were really cool, but that big nose were some ugly to me....but, whatever, the game is becoming more and more great, many thanks for your team :)
When will update 2 be coming? I cant wait for ways to use money!
I would like it better if there was no timer but other people might but i mean its just stressful and annoying. i mean it just doesn't meet my expectations it would if there was no timer and if there is a downloadable version with no timer well its windows an i'm on Chromebook,Anyways back to my point i don't like the timer. or a sandbox mode that would be fun too, no timer, no customer (unless you put a setting where they can turn on customers), no stress, just fun.
Hey,
We're considering changing the game a bit, where running out of time doesn't mean end of the game - You'll just earn less money or recive worse rewards. We're also thinging about adding Sandbox/endless mode. We would love to hear from everyone witch gameplay elements you like the most or don't like at all. Information like that will really help us in creating the game :).
A must-have for the scrap lever: An option to focus on ONE item so that you can grab it when you need it. [And stop explosives from destroying the stacks you spent HOURS stacking]
Thank You for feedback. We're planning to redesign some of the gameplay elements so the player won't have to relay on luck.
You can put bomb into the green safe. It will prevent the explosion from messing up your stacks (camera shake is still there when it explodes but there's no shockwave) :)
Thank God for that safe... But yes, that anti-luck part MUST happen because otherwise new players might not entirely like getting everything set up just for it all to go away within the next day to get shredded by customer demands.
I want leisure mode! I can play this all day!
That's an interesting idea ^^
i created an account just to tell the devs this. JESUS CHRIST MY HEART IS GONNA EXPLODE IM SO HECKING STRESSED AGGGGGGHGHGHGHGHGHG (and make it multi player and it would be much more fun
'add exploding hearts' noted!
thanks for playing our game ;D! We're considering adding local MP. Maybe in Update #3!
Had a blast playing this!
Hi! Thanks for playing our game. We're glad that You enjoyed it! :)
This is a really fun and cool game!
Hey! I loved your game, it was really simple and beauitifully done :) thanks for making it, here's a video i made about it :)
https://youtu.be/WvIEGefvsLQ
Hi! Nice video! :)
Thanks for playing our game. We're glad, that You enjoyed it :)
This was really well done. I love the combination of simple game play mechanics with increasing difficulty.
Hello guys
Hello
Great new update!
I love the addition of some break time between days, maybe it could increase with the number of days?
You could also buy extra emergency break time with the money, that could be a cool use of $.
Keep up the awesome work guys!
Thank you for the kind words!
An upgrade that adds more break time is a sound idea. I could see that working especially well in the later stages of the game when there are items everywhere and things start to get really hectic almost every day.
On a side note, the next update will be all about buying things and upgrades. We will probably post some teasers once we have something cool to show off, so stay tuned!
What happened?
Congratulations on 22nd! Hope to see an update soon for this lovely little game. I can't wait :)
Thanks :). Update should be up soon!
This was great! It was so fun and such a simple concept. Great work :D
This game is by far my most favorite from LD42. Amazing well done to the entire dev team. I honestly hope you continue to work on this after the jam as it has a lot of charm, character and opportunity. I can see this being a great multiplayer as well!
I've featured the game on my YouTube channel. Best of luck. Spammals!
When I needed to get 2 bombs, I found it almost impossible to actually give the 2 bombs to the customer because they would explode before another one came down the chute
Sorry about that! We're going to fix this in an update that is coming in a few days.
Nice game ! It's very fun to play , but it would be much better if things will dissapear when given to the customer's hand rather that staying on the table. It's very annoying in higher level
Thanks! We're working on a fix. We'll try to release it after LD Jam voting ends :)
Fantastic style of game. Fit the LD "not enough space" theme, but wasn't overbearing with it either (thankfully, there was no excessive flow of items). It was enough to manage, but not planning enough means that you would run out of the items you needed. Perfect balance in my opinion. Great mechanics and cute art style.
You can check out my experience in the video below (little shop of junk starts at ~7:00)
Great art, gameplay and estethics. Nice little game
I'm just starting out learning Unity. Any chance you'll post the source?
No plans at this moment, but feel free to DM me @TommyTheITGuy with any specific questions.
Hey, played a lil' bit of this on my channel, really enjoyed it! :)
I Had Lots of Fun! only issue i saw with giving item to customer was sometimes would fly across but! Still beautiful art and game overall 10/10
Such a fun game! I really enjoyed this!
I liked the game and art was nice the controls are good
Hello! Must I say that this is an extreamly entertaining game. While at the same time it is EXTREAMLY difficult but overall very well made and fun. I had a great time playing it and can't wait for more! good luck on your future projects!
Really fun and hectic little game here! Loved the cute art style and just how chaotic it gets so quickly, but at the same time, damn that difficulty curve is insane! Great work!
Thank You for the amazing video! You're a great Youtuber. Keep up the good work :)
Cute game, great concept.
Thank You :)